Hi, what's up guys!¡ ... i'm so happy to shair my 3d projects with u 😁
This " Underwater fighter Mecha " modeled from a consept & more info is down here :
➡️ Modeling & Uwnraping Software : 3ds max
➡️ Baking maps : Substance 3d Painter
➡️ Texturing Software : Substance 3d Painter
➡️ Rendering Software : Marmoset Toolbag
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After finish modeling in 3ds max & uwnrap it, i export the model in substance 3d painter, and than bake it's maps, the maps was Ao , Normal , World space normal , ID , Curvature , Position and finally thickness. After all this progres, the model whit it's texture are import to Marmoset toolbag and there was the finish of this project (Final renders).
(( It is the first edition )) 👈🏻