Hello, How is it today !¡ ... i'm so glad to shair my 3d projects with u :)
This " MP - 28 " modeled from a reall gun & more info is down here :
Modeling & Uwnraping Software : 3ds max
Baking maps : Substance 3d Painter
Texturing Software : Substance 3d Painter
Rendering Software : Marmoset Toolbag
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After finish modeling in 3ds max & uwnrap it, i export the model in substance 3d painter, and than bake it's maps, the maps was Ao , Normal , World space normal , ID , Curvature , Position and finally thickness. After all this progres, the model whit it's texture are import to Marmoset toolbag and there was the finish of this project (Final renders).